My name is Jenna Brohm and I am an Industrial Design graduate living in Toronto. I love helping people and design helps me do that. This is how I found the Industrial Design program at Humber. I was introduced to a variety of skills and techniques to continuously improve as a designer. I welcome any new challenges so I can continue to grow. My love for design will guide me down a path to success.
The four essential pillars encompass human-centric design approach and the understanding of full-bodied, three dimensional physical interaction of user, product and environment. The projects generate innovative solutions using research-driven, evidence-based designs which focus on the user experience.
Step Up is a multi product system that includes a smart wearable and body movement tracking technology.
Badminton is a high paced and competitive sport where players are prone to injuries that go unnoticed. Step Up serves as a tool for both players and coaches to track player movement for performance improvement and injury prevention.
Step Up’s smart suit combined with real time tracking camera monitors players as they move around the court.
The smart suit is made of lightweight material and allows for fast paced movements during gameplay. The tracking sensors on the suit allow the tracking camera to lock on to the player and track vitals and player movements.
Badminton requires players to precisely use their upper and lower body in a fast paced sport.
Step Up’s smart suit is designed to be tight fitting but still having breathability and allowing for full range of movements. All while recording vital data on gameplay skills of the player.
Step Up’s product system is made of sustainable and durable materials for ease of reuse and long product cycle.
The smart suit is made from layers of fabric that are made of chemical free processes and the tracking camera is made from recyclable polymers.
Badminton has always been a popular sport requiring very little equipment and can be played anywhere. However, injuries are quite common and player improvement is difficult to track. Sprains and strains often occur in the ankles, knees, and shoulders of the body. Players can compensate for an injury with proper training, but most training is designed for group benefit not individual. This makes it difficult to track player improvement. This thesis is for an in-depth study of badminton players to discover the challenges they face. Data collection has been used to understand situations from both the player and the coach. A detailed analysis was conducted to focus on obstacles and individual impact. A solution will be created to benefit both players and coaches so they can focus on enjoying badminton.