My name is Sonia Seepersaud, and I’m a 21-year-old Industrial Design student at Humber College. I chose this field because I’ve always been passionate about bringing ideas to life through thoughtful, creative design. What excites me most is the constant evolution of styles, forms, and functions—each project pushes me to grow, adapt, and explore new ways of thinking. Whether I’m designing for comfort, creativity, or performance, I love the challenge of turning a concept into something real and impactful. As someone who’s naturally curious, with a strong eye for aesthetics and user experience, I’m excited to see where this journey leads—whether it’s enhancing the world of esports, creating imaginative products for children, or helping others through inclusive, empathetic design.
The four essential pillars encompass human-centric design approach and the understanding of full-bodied, three dimensional physical interaction of user, product and environment. The projects generate innovative solutions using research-driven, evidence-based designs which focus on the user experience.
My master’s thesis is about improving the lifestyle of esports players by designing a professional gaming pod that supports comfort, focus, and strong performance during long gaming sessions.
It tackles real challenges like physical strain, stage anxiety, and limited space with thoughtful, ergonomic solutions. The pod blends high-end comfort, eco-friendly materials, and flexible features that fit today’s fast-paced, digital lifestyles—aiming to raise the standard for professionalism in competitive gaming.
My thesis focuses on designing with care—putting the physical and emotional needs of esports players first.
The gaming pod is made to boost comfort, reduce stress, and help players stay focused during high-pressure events. With adjustable features, ergonomic seating, and visibility control, every detail is shaped by real user feedback to create a performance-ready space that feels personal, supportive, and built for competitive success.
Ergonomically and human factors-oriented, my thesis addresses the physical stress of extended-hour esports gaming.
The pod design has a reclining chair to support the neck and back, optimized leg and arm space, and variable environmental controls to counteract fatigue and discomfort. All aspects are designed from user research to fit posture, minimize strain, and enhance long-term performance—showing that well-planned ergonomics can directly impact player health and competitive performance.
My thesis promotes sustainability and social responsibility through a modular esports gaming pod designed with recyclable materials like aluminum and durable plastics.
The pod features lightweight panels that are easy to assemble, disassemble, and store—reducing waste and simplifying transport for repeated use at LAN events. This efficient design approach minimizes environmental impact while supporting a sustainable, inclusive future in esports by balancing performance needs with responsible, long-lasting solutions.
My thesis explores how industrial design can aid the physical and mental needs of Tier 2 and Tier 3 esports professionals through the development of a modular gaming pod called Endgame. The pod, which is designed specifically for LAN tournaments, enhances long-hour gaming performance by addressing significant ergonomic problems such as back and neck pain, poor legroom, and stage anxiety. Including a reclining gaming chair, crowd visibility control with adjustable smart-glass walls, and OLED display panels. airflow is maximized with the open-top design, and sustainability comes in the form of lightweight, recyclable materials like aluminum and durable plastics. The pod is also designed for easy assembly, disassembly, and storage, allowing for reuse and reducing event waste. Endgame aims to elevate the esports experience with comfort-focused, user-centered, and ecologically responsible design.