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Sonia Seepersaud

My name is Sonia Seepersaud, and I’m a 21-year-old Industrial Design student at Humber College. I chose this field because I’ve always been passionate about bringing ideas to life through thoughtful, creative design. What excites me most is the constant evolution of styles, forms, and functions—each project pushes me to grow, adapt, and explore new ways of thinking. Whether I’m designing for comfort, creativity, or performance, I love the challenge of turning a concept into something real and impactful. As someone who’s naturally curious, with a strong eye for aesthetics and user experience, I’m excited to see where this journey leads—whether it’s enhancing the world of esports, creating imaginative products for children, or helping others through inclusive, empathetic design.

Meet Sonia

Some of Sonia's final projects video thumbnail

A glimpse into my life as an industrial design student and creative—featuring travel, streaming, hands-on prototyping, CAD modeling, and final projects that showcase my passion for thoughtful, user-focused design.

The Four Essential Pillars for Design Excellence

The four essential pillars encompass human-centric design approach and the understanding of full-bodied, three dimensional physical interaction of user, product and environment. The projects generate innovative solutions using research-driven, evidence-based designs which focus on the user experience.

Render of chair design that says Breathable Design

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Render of chair pod design with text: Extra arm and foot space

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Render of gaming pod design with text: screen for the crowd

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Enhancement of Human Lifestyle

My master’s thesis is about improving the lifestyle of esports players by designing a professional gaming pod that supports comfort, focus, and strong performance during long gaming sessions.

It tackles real challenges like physical strain, stage anxiety, and limited space with thoughtful, ergonomic solutions. The pod blends high-end comfort, eco-friendly materials, and flexible features that fit today’s fast-paced, digital lifestyles—aiming to raise the standard for professionalism in competitive gaming.

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3D render of chair design with text: recliner buttons right at your fingertips

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3D render of chair pod design with text: user smart glass control

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Human-Interaction & User-Centric Design

My thesis focuses on designing with care—putting the physical and emotional needs of esports players first.

The gaming pod is made to boost comfort, reduce stress, and help players stay focused during high-pressure events. With adjustable features, ergonomic seating, and visibility control, every detail is shaped by real user feedback to create a performance-ready space that feels personal, supportive, and built for competitive success.

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Render of chair design that says Breathable Design

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3D render of chair design with text: floor slider for the chair

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Ergonomics & Human Factors Design

Ergonomically and human factors-oriented, my thesis addresses the physical stress of extended-hour esports gaming.

The pod design has a reclining chair to support the neck and back, optimized leg and arm space, and variable environmental controls to counteract fatigue and discomfort. All aspects are designed from user research to fit posture, minimize strain, and enhance long-term performance—showing that well-planned ergonomics can directly impact player health and competitive performance.

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3D render of chair pod design with text: glass walls are able to detach for storage

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3D render of chair pod with open ceiling, text reads: open ceiling for air flow

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3D render of PC holder in design

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Sustainability & Social Responsibility

My thesis promotes sustainability and social responsibility through a modular esports gaming pod designed with recyclable materials like aluminum and durable plastics.

The pod features lightweight panels that are easy to assemble, disassemble, and store—reducing waste and simplifying transport for repeated use at LAN events. This efficient design approach minimizes environmental impact while supporting a sustainable, inclusive future in esports by balancing performance needs with responsible, long-lasting solutions.

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Enhanced Gaming for Esport Professionals

Project Summary

My thesis explores how industrial design can aid the physical and mental needs of Tier 2 and Tier 3 esports professionals through the development of a modular gaming pod called Endgame. The pod, which is designed specifically for LAN tournaments, enhances long-hour gaming performance by addressing significant ergonomic problems such as back and neck pain, poor legroom, and stage anxiety. Including a reclining gaming chair, crowd visibility control with adjustable smart-glass walls, and OLED display panels. airflow is maximized with the open-top design, and sustainability comes in the form of lightweight, recyclable materials like aluminum and durable plastics. The pod is also designed for easy assembly, disassembly, and storage, allowing for reuse and reducing event waste. Endgame aims to elevate the esports experience with comfort-focused, user-centered, and ecologically responsible design.

Thesis Summary Motion Presentation

Endgame presentation video

This video explores esports players' struggles and how ENDGAME’s ergonomic, modular design supports comfort, focus, and confidence during intense, long-hour competitive gaming sessions.

Thesis Development Process

Project development poster

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EXPLORE OTHER THESIS PROJECTS

Enhanced Gaming for Esport Professionals

Sonia Seepersaud

Enhanced Gaming for Esport Professionals

FacilitatIing Exercises for Children With Autism

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FacilitatIing Exercises for Children With Autism

Enhanced Work Station for Horse Grooms

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Enhanced Work Station for Horse Grooms

Enhanced Efficiency for Mobile Nail Technicians

Jasmine Oandasan

Enhanced Efficiency for Mobile Nail Technicians

Holistic Health Care for the Elderly

Melissa Passarelli

Holistic Health Care for the Elderly

Mobile Rehabilitation for Stroke Patients

Luksh Uchil

Mobile Rehabilitation for Stroke Patients

Enhanced Experience For Go-Kart Racing

Jazmine Lawrence

Enhanced Experience For Go-Kart Racing

Last Mile Delivery In Brazilian Favelas

Aline Krug Zarpelao

Last Mile Delivery In Brazilian Favelas

Mobility for the Elderly

Ellie Camp

Mobility for the Elderly

Enhanced Transportation in Villages of Ghana

Michael Ameyaw

Enhanced Transportation in Villages of Ghana

Enhanced Inter Hospital Patient Transfers in India

Vrinda Sood

Enhanced Inter Hospital Patient Transfers in India

Improved Wellbeing for Adults with Sickle Cell Disease

Toni Olaleye

Improved Wellbeing for Adults with Sickle Cell Disease

Improving Children's Wellbeing with Physical Activities

Trizza Mendoza

Improving Children's Wellbeing with Physical Activities

Enhanced Engagement Between Multilingual Generations

Caitlin Tran

Enhanced Engagement Between Multilingual Generations

Musical Instrument Transportation

Emma Thomas

Musical Instrument Transportation