Upon successful completion of the program, a graduate will:
Analyze the differences in game genres in order to develop games that meet the needs of specific markets
Analyze the history of video games to compare various approaches to game development
Support the development of games by identifying and relating concepts from a range of industry roles - programming, design, and art
Contribute as an individual and a member of a game development team to the effective completion of a game development project
Develop strategies for ongoing personal and professional development to enhance work performance in the games industry
Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics
Apply advanced theories and principles of mathematics and science as required for 2D and 3D games
Build individual components of a game engine to support game prototyping
Full-time professors come from a wide background and include those with PhDs ranging from Chemistry and Physics. Roughly a third of our contract professors currently work in the games industry.
The Virtual Reality (VR) Room is a development space where computer programming and collaboration across various disciplines unite to deliver an interactive experience. Experiences can range from immersive activity-based therapy applications to competitive video games. It's a one-stop-spot for virtual reality development complete with prototyping and testing capabilities.
"Video games have always been a part of my life, but I never thought of making a career out of it. Thanks to Humber’s networking opportunities, I landed my first job while I was still in my first semester." - Aditya Dutta, Game Programming Advanced Diploma student
Game development is a growing $3 billion-a-year industry in Canada where approximately 472 active studios employ some 21,000 people full time. Work as a junior game developer or game tester for game development companies, internet service providers, and companies developing games for handheld and mobile devices. Career opportunities include game marketer, game software developer, game software engineer, project manager and team leader for game software development.
Animation - 3D
Credential: Advanced Diploma
Length: 6 semesters
Multimedia Design and Development
Length: 4 semesters
Credential: Ontario Graduate Certificate
Length: 3 semesters
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A Q&A with Sharif Khan
School for Writers
Mon, July 06, 2020
School for Writers graduate, Sharif Khan, published his first novel, Brave Fortune. He told us how it came to be and how Humber helped along the way.
A Q&A with Madhur Anand, author of This Red Line Goes Straight To Your Heart
School for Writers
Thu, July 02, 2020
Two-time School for Writers grad, Madhur Anand, told us a bit about her latest book and about what she learned during her time at Humber.
Take A Deep Breath, Reflect, and Take A Chance
Tue, June 16, 2020
For the majority of students, the pandemic has meant having to adapt to online learning, remote internships, and seizing new opportunities.
No news at this time.
Faculty of Media & Creative Arts News
Media & Creative Arts Anti-Racism Action Plan
Thu, June 25, 2020
In being accountable to our communities and to ourselves, our Action Plan will ensure transparency and collaboration around the work we need to do.
It’s hard, I know. But, you’ll get there.
Mon, May 11, 2020
To those students who are worried, stressed, confused, and lost, I understand.
No news at this time.
Every attempt is made to ensure that information contained on this website is current and accurate. Humber reserves the right to correct any error or omission, modify or cancel any course, program, fee, timetable or campus location at any time without prior notice or liability to users or any other Person.
On October 21, 2019, the Provincial Government of Ontario announced the renaming of the Ministry of Training, Colleges and Universities (MTCU) to the Ministry of Colleges and Universities (MCU). Both names may appear on this website.