Upon successful completion of the program, a graduate will:
Analyze the differences in game genres in order to develop games that meet the needs of specific markets
Analyze the history of video games to compare various approaches to game development
Support the development of games by identifying and relating concepts from a range of industry roles - programming, design, and art
Contribute as an individual and a member of a game development team to the effective completion of a game development project
Develop strategies for ongoing personal and professional development to enhance work performance in the games industry
Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics
Full-time professors come from a wide background and include those with PhDs ranging from Chemistry and Physics. Roughly a third of our contract professors currently work in the games industry.
The Virtual Reality (VR) Room is a development space where computer programming and collaboration across various disciplines unite to deliver an interactive experience. Experiences can range from immersive activity-based therapy applications to competitive video games. It's a one-stop-spot for virtual reality development complete with prototyping and testing capabilities.
"Video games have always been a part of my life, but I never thought of making a career out of it. Thanks to Humber’s networking opportunities, I landed my first job while I was still in my first semester." - Aditya Dutta, Game Programming Advanced Diploma student
Game development is a growing $3 billion-a-year industry in Canada where approximately 472 active studios employ some 21,000 people full time. Work as a junior game developer or game tester for game development companies, internet service providers, and companies developing games for handheld and mobile devices. Career opportunities include game marketer, game software developer, game software engineer, project manager and team leader for game software development.
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Performance Week - Presented by Humber Music
Mon, April 06, 2020 to Thu, April 09, 2020
Join us for Performance Week 2020, a week-long series of concerts running from 9am-6pm each day~
Check back for the full schedule, posted in late March.
Nadia L. Hohn’s Essential CanLit for Young Readers
School of Writers
Tue, March 31, 2020
We asked children’s author, educator and Humber School for Writers alumna Nadia L. Hohn to recommend her top Canadian books for young readers.
Nominated for Five Video Game Awards
Fri, January 24, 2020
Kaitlin Tremblay, a graduate of Humber's Creative Book Publishing program, has been nominated for five video game awards.
Grad Spotlight: Fadi Sara
Tue, January 21, 2020
Fadi Sara graduated from 3D Animation in 2015 and is now the Tracking and Layout Department Lead at Mr. X in Toronto.
Fadi was recently featured in The Focus Magazine for his team's work on the dramatic scene where Brad Pitt's character plummets 80,000 feet to Earth from an antenna that extends outside the planet's atmosphere.
We caught up with Fadi to find out more about what he does and how Humber helped him get there.
What is your current job title and what does that mean on a daily basis?
My current job title is "Tracking and Layout Department Lead" at Mr.X Inc in Toronto, Ontario. The tasks I perform in a day can vary, so here are some of the things that I do:
Lead - I oversee a team of 8 others on a daily basis as part of my duties as lead. I work with them to address any issues or concerns they have, as well as just general supervision, support, and direction.
New Show Setup – I work with the technical leads in the studio to set up new shows. I help ingest the data that’s been given to us by clients and set up the foundation required for each show so they’re ready for our artists to work with. This includes things like dictating render resolutions, color spaces, and software templates.
Interviews – I conduct interviews alongside my manager to scout for potential new hires in the Toronto tracking and layout department.
General Troubleshooting – I work alongside all the artists in my department to help them with any issues they may have. This can be related to the specific shot/show that they’re working on, or it could be one of our proprietary tools that needs bug fixes.
Pipeline Overseeing – I manage and oversee the pipeline for the Tracking and Layout department across all 3 locations. The "pipeline" is the technical term for the proprietary toolsets that allow for the transfer of data from one department to the other. I discuss, oversee and approve any development that affects the data coming into or going out of the tracking and layout team.
Training – Having worked with a team to pioneer the current training system in place for Tracking and Layout, I still oversee the training to this day. New hires for Toronto are seated next to me and get 1-on-1 time as they are introduced to the tools and workflow. Once they’re at a comfortable level, we put them into production. During this phase, they continue to sit next to me so I can oversee their work and troubleshoot any hiccups they may experience.
Shot Work – If there’s nothing from the above list on my plate for that day, I work on individual shots alongside my team.
What was your career path to get where you are now?
My career path after leaving Humber has been fairly single track. I was hired at Mr. X while still in my third year and have been here ever since. I was brought in as an "Entry Level Tracking Artist". Over the years, I was presented with more responsibility and higher-level tasks as my skillset, knowledge, and experience grew.
In the fall of 2017, I worked with my supervisors to restructure and establish an entirely updated training program for new hires in our department. This training has been widely successful. Over 10 artists have gone through it since and almost all are now at a senior level.
In the spring of 2018, I was given the opportunity to travel to India. We opened a branch in Bangalore and I was sent there to train the staff of the tracking and layout department in our proprietary toolsets and workflows. I held live demos, recorded hours of video training documentation, established personal connections and rapport with the individual artists, and continued communication with them afterwards, overseeing their work and progress.
In the fall of 2019, the position for department lead became available and I was presented with the promotion. I’ve been in that role since.
How did your time at Humber prepare you for what you’re doing now?
Humber did a fantastic job of preparation me for my career.
The education I received allowed me to build a portfolio that helped me acquire the position in the first place.
The outreach to former students and industry professionals prepared me by helping set up an in-depth network of resources and contacts. This helped me understand the importance of communication and references. It was a Humber grad I met through this networking that recommended me for the position at Mr. X, helping me secure the job.
Studio tours and guest speakers hosted by the professors gave me insider knowledge about the workings of the industry, and supported everything the instructors were telling us. Humber also helped prepare me with useful pointers on how to set up my demo reel, website, and resume to stand out more than other applicants.
Find out more about Fadi Sara on IMDB and read the articles where he and his team were featured:
No news at this time.
Faculty of Media & Creative Arts News
Radio Humber and BRTV Collaborate to showcase Indie Canadian Artists
Thu, June 13, 2019
96.9 Radio Humber teamed up with the Broadcast Television/Videography Program to bring Canadian artists on campus for an interview and performance.
Faculty of Media and Creative Arts Students Win Big at this Year's Skills Ontario Competition
Mon, May 27, 2019
The Faculty of Media and Creative Arts would like to congratulate four of our students who won at Skills Ontario this spring.
No news at this time.
Every attempt is made to ensure that information contained on this website is current and accurate. Humber reserves the right to correct any error or omission, modify or cancel any course, program, fee, timetable or campus location at any time without prior notice or liability to users or any other Person.
On June 29, 2018, the Provincial Government of Ontario announced the renaming of the Ministry of Advanced Education and Skills Development (MAESD) to the Ministry of Training, Colleges and Universities (MTCU). Both names may appear on this website.