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Game Programming

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Program Code: 11661 Credential: Advanced Diploma Program Length: 6 semesters
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Program Overview

Humber’s Game Programming advanced diploma program is project-driven and focuses on programming and designing game engines for the purpose of game development, from indie to AAA. You will work on team projects using programming tools to prototype and build games through the lenses of game engine architecture,  memory management and the agile methodology. Topics such as C++ programming, graphics (OpenGL and Vulkan), mathematics, physics, artificial intelligence, Unity/Unreal game engine development and computer networking are all covered by a comprehensive set of courses.

You will work with peers in the Animation-3D advanced diploma and the Bachelor of Music degree program during game jams, external projects, and/or semester long in-class projects as you build the vital collaboration skills needed by the games industry.

You will graduate with a significant mid-program project and capstone project to demonstrate your coding talents using game engines (such as Unity or Unreal) and also your ability to create your own C++ game engine.

The final semester includes a work placement to give you the opportunity to gain practical, hands-on industry experience. During the placement, you will take part in structured reflections and will be guided and mentored by both an industry supervisor and a specialist industry liaison from the college. This type of learning experience will support you to transition into employment and address employers' needs for new graduates who are prepared to enter the work force.

Courses Program Standards

Upon successful completion of the program, a graduate will:

  1. Analyze the differences in game genres in order to develop games that meet the needs of specific markets

  2. Analyze the history of video games to compare various approaches to game development

  3. Support the development of games by identifying and relating concepts from a range of industry roles - programming, design, and art

  4. Contribute as an individual and a member of a game development team to the effective completion of a game development project

  5. Develop strategies for ongoing personal and professional development to enhance work performance in the games industry

  6. Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics


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Work Placement

Students will participate in a mandatory work placement which takes place in the last semester of study. After completing a work placement preparation course, students will be supported in marketing themselves to prospective employers in order to find a work placement that aligns with their personal career goals.

The Humber Advantage

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The Virtual Reality (VR) Room is a development space where computer programming and collaboration across various disciplines unite to deliver an interactive experience. Experiences can range from immersive activity-based therapy applications to competitive video games. It's a one-stop-spot for virtual reality development complete with prototyping and testing capabilities.

Aditya Dutta

"Video games have always been a part of my life, but I never thought of making a career out of it. Thanks to Humber’s networking opportunities, I landed my first job while I was still in my first semester." - Aditya Dutta, Game Programming Advanced Diploma student

Expert Faculty

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Vishaal Bedi

As a professor teaching in the user experience and game programs, Vishaal joins Humber College after an extensive and varied career as a user experience (UX) practitioner. Vishaal has worked in the healthcare, consulting, banking, e-commerce and software industry in both UX designer and researcher roles. He holds a Bachelor of Engineering (Industrial Engineering) from Ryerson University, a Masters of Engineering (Human Factors/UX Specialization) from the University of Toronto. Vishaal uses storytelling as part of this teaching to engage and immerse students in the classroom with a strong focus on active learning and industry case studies.

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Gail E. Harris

Gail is passionate about applying software engineering excellence regardless of domain. In her 30-plus year career, Gail has held positions in operations research at Canada’s Department of National Defence, in consulting firms small and large, has been co-owner of her own independent consulting company, and was director of web development at TVOntario.

Gail is proud of her 15-plus years involvement with the ACM OOPSLA computer languages conference, which culminated with Gail being the conference chair in 2008.

Gail went to Western University where she earned her master of science in computer science, with a thesis on artificial intelligence. She also is certified as a project management professional.

In 2018, Gail started teaching part time at Humber and says she has "been loving every minute of it.” She is proud now to be a full-time faculty member, and a part of this amazing organization. Gail is devoted to helping Humber students achieve their dreams.

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Umer Noor

With a PhD in Particle Physics and over a decade of teaching experience at the post-secondary level, I strive for excellence amongst my students. My goal is to foster the optimal learning environment by harnessing effective technology, connecting students with industry, and bringing enthusiasm to every classroom interaction.

I have a keen interest in the applied mathematics and physics used in the media industry. I recognize the struggles students go through to learn highly technical topics and I am continually updating my teaching practice to keep in sync with current learners.

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Dina Sabie

With over 10 years of research and work experience and eight years of teaching experience, Dina brings a lot of knowledge about teaching practices and edge-cutting technologies. She received her HBSc from the University of Toronto (UofT) double majoring in Architectural Studies (Design) and Computer Science (CS). She completed her professional master of architecture at UofT where she focused on identifying better practices for designing refugee camps. Her thesis won the best thesis award and was nominated for national awards, too. She is currently pursuing her PhD in CS at UofT where she focuses on the emotional dimension of migration and designing interactive augmented technologies (eg. paper sketching with image recognition, virtual reality gaming) that could better foster inter-group communication. Her work has been published at top CS venues and won awards, too.

Dina has been an instructor and teaching assistant at UofT and Humber College over the past eight years. She has also mentored many undergraduate, master’s, and junior PhD students, guiding them through higher education life and the research process. Moreover, she has been a recurring reviewer and organizer of several workshops and mini-conferences at top CS conferences.

Outside academia, Dina obtained two certificates in refugee sponsorship from Immigration Canada and, since 2015, she has been a refugee and immigration adviser, interpreter, and integration trainer. When not working, she enjoys cooking, baking, knitting, gardening, and reading junior fantasy novels and murder mystery books.

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Steve Saylor

Steve is a Humber alumni from the 2010 Radio Broadcasting class. He has been a digital content creator since 2005. He's a podcaster, YouTuber, streamer, graphic designer, social media expert, and an influencer in the video game industry. He currently is an accessibility advocate and consultant for video games.

Study Abroad

We have a variety of international initiatives that students can explore for credit or work placement hours. These vary every year and offer cultural experiences for students who crave to be inspired by different surroundings and cultures.

Your Career

Game development is a $4.3 billion-a-year industry in Canada with approximately 937 active studios (according to the 2021 Economic Impact Report from the Entertainment Software Association of Canada). In 2021, women made up roughly 23 per cent of the direct workforce in the industry, and 81 per cent of companies that employ more than 100 people have adopted one or several equity, diversity and inclusion programs to attract, retain and train a gender-balanced and diverse workforce. Overall, the average salary for a full-time employee was approximately $78,600 in 2021.

Career opportunities for new graduates include junior game programmer, Unity/Unreal developer, QA tester, and virtual/augmented reality developer. 

Program Availability

Start dates between Sept 2022 - Aug 2023
START DATE LOCATION STATUS
January 2023 North Open
Start dates between Sept 2023 - Aug 2024
START DATE LOCATION STATUS
September 2023 North Opening Soon
January 2024 North Opening Soon
Start dates between Sept 2022 - Aug 2023
START DATE LOCATION STATUS
January 2023 North Open
Start dates between Sept 2023 - Aug 2024
START DATE LOCATION STATUS
September 2023 North Opening Soon
January 2024 North Opening Soon

News Feed

Grad Feature: Cassandra DePetrillo

Grad Feature: Cassandra DePetrillo

Wed, April 07, 2021

Cassandra DePetrillo has been working in the film and television industry since she graduated from the Film and Television Production program in 2011.

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Grad Feature: Anne Logan

Grad Feature: Anne Logan

Wed, April 07, 2021

Anne Logan graduated from the Creative Book Publishing program in 2008 and has been involved in the Canadian book industry for the past 12 years.

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News Feed

Senior Dean Update: Media & Creative Arts Anti-Racism Action Plan

Senior Dean Update: Media & Creative Arts Anti-Racism Action Plan

Fri, October 15, 2021

In June 2020, I committed the FMCA to seven action items to address the attitudes, behaviours and structures that act as barriers for students from Indigenous and equity-deserving communities.

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No news at this time.

Every attempt is made to ensure that information contained on this website is current and accurate. Humber reserves the right to correct any error or omission, modify or cancel any course, program, fee, timetable or campus location at any time without prior notice or liability to users or any other Person.

On October 21, 2019, the Provincial Government of Ontario announced the renaming of the Ministry of Training, Colleges and Universities (MTCU) to the Ministry of Colleges and Universities (MCU). Both names may appear on this website.

Admission Requirements

Applicants must meet all the requirements below in order to meet minimum program eligibility. Meeting minimum eligibility requirements does not guarantee an offer of admission. Admission decisions will be available via MyHumber, or by email and mail. Admission decisions will not be released by phone.

Admission selection is based on the following 3 requirements:

  • Academic

    To be eligible for admission, you must possess the following:

    • Ontario Secondary School Diploma (OSSD) or equivalent including these required courses:
      • Grade 12 English (ENG4C or ENG4U or equivalent)
      • Grade 12 Mathematics (MAP4C, MCT4C, MDM4U, MCB4U, MGA4U, MCV4U or MHF4U or equivalent)
      • Two Grade 11 or Grade 12 C, M or U courses in addition to those listed above

    Physics and/or computer science is recommended preparation for this program.

    or

    or

    Mature Applicants

    Diplomas and Certificates

    An applicant is considered a mature applicant if they have not completed secondary school or other postsecondary school, and will be 19 or older as of the first day of classes. Humber will invite you for testing to demonstrate that you meet all listed course requirements.

    Degrees

    An applicant is considered a mature applicant if they have not completed secondary school or attended postsecondary studies, and will be 21 or older as of the first day of classes. Mature applicants for degree programs will be required to meet course requirements at the U/M level or equivalent.

    College Transfer Applicants

    Diplomas and Certificates

    An applicant is considered a college transfer applicant if they have completed some or all of a college-level credential. Humber may use a combination of secondary school and/or college courses and grades to determine program eligibility.

    Degrees

    An applicant is considered a college transfer applicant if they have completed some or all of a college-level credential. Humber may use a combination of secondary school and/or college courses and grades to determine program eligibility. Applicants must have an overall minimum grade point average (GPA) of 65 per cent in the program. Applicants are required to disclose and provide academic transcripts for all course work completed at the postsecondary level.

    University Transfer Applicants

    Diplomas and Certificates

    An applicant is considered a university transfer applicant if they have completed some or all of a university-level credential. Humber may use a combination of secondary school and/or university courses and grades to determine program eligibility.

    Degrees

    An applicant is considered a university transfer applicant if they have completed some or all of a university-level credential. Humber may use a combination of secondary school and/or university courses and grades to determine program eligibility. Applicants are required to disclose and provide academic transcripts for all course work completed at the postsecondary level.

  • English Language Proficiency

    All applicants whose first language is not English must meet Humber’s English Language Proficiency Policy.

  • International Credit Evaluation

    Canadian citizens or permanent residents with international education are required to provide a WES or ICAS evaluation.

INTERNATIONAL ACADEMIC EQUIVALENCY

Admission equivalencies for Humber depend on your country of study. Please enter your location or choose detect my location to see the requirements for your country below.

Post-Admission Requirements

Once you have been accepted, and have confirmed your offer, you may need to complete a further set of requirements related to your program (Post-Admission Requirements).

Internet-enabled Personal Computer

Laptop Requirements 

Upon admission, students are required to own or have guaranteed access to a laptop. The Game Programming courses are designed such that the professor can jump from theoretical to practical aspects of game development at any time during class. Therefore, students are expected to bring a laptop to every class. Students are advised to choose a laptop that can handle the newest versions of Visual Studio, Unity, Unreal, 3DS Max, OpenGL, and Android Studio. Professors will generally be using the Microsoft Windows operating system in class. 

Equipment & Device Requirements

All Semesters

Details and Specifications Required Programs/Software Links
Processor Check minimum and recommended specs listed on websites for the software detailed in the next column https://docs.microsoft.com/en-us/visualstudio/releases/2019/system-requirements
OS Microsoft Windows recommended as professors will generally be using that operating system. Mac or Linux is also an option, but will involve more work by the student to translate learning material to their preferred OS. https://docs.unity3d.com/Manual/system-requirements.html
Memory Check minimum and recommended specs listed on websites for the software detailed in the next column https://docs.unrealengine.com/en-US/GettingStarted/RecommendedSpecifications/index.html
Storage Check minimum and recommended specs listed on websites for the software detailed in the next columns https://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/System-requirements-for-Autodesk-3ds-Max-products.html
Monitor Vulkan https://vulkan-tutorial.com/Introduction

Contact Information

Dina Sabie, program co-ordinator
416.675.6622 ext. 72046
game@humber.ca

Fees

The 2022-2023 fee for two semesters was:

  • domestic: $3,760.06
  • international: $16,394.00

Fees are subject to change.

Fees by Semester

Domestic Fees International Fees

Additional Costs

Approximately $50 – computer lab fee (per semester) and $2,000 – textbooks, course packs, print cards, etc. (for complete program).

 

Scholarships

Humber Scholarships

Find out more about scholarships and bursaries that you may be eligible for, visit Student Scholarships. International students can visit International Student Scholarships.

Humber Bursaries

Bursaries are available for Certificate, Diploma and Degree programs primarily based on financial need, visit Humber Bursaries.

External Awards, Bursaries & Scholarships

Find out more information about external scholarships and bursaries, visit External Awards.

Indigenous Student Awards, Bursaries & Scholarships

Humber offers a variety of bursaries and scholarships for Indigenous students, visit Indigenous Student Awards.

Explore Opportunities through Humber Pathways

Humber Pathways include:

  • Opportunities to build on your college education and complete your diploma or degree at Humber.
  • Degree and graduate study opportunities at other institutions in Ontario, Canada and abroad.
View Transfer Out Opportunities from this program  

Contact Us

Admissions Questions

Domestic Students  

Phone: 416-675-5000
Email: enquiry@humber.ca

International Students  

Contact the International Centre

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Contact Information

Dina Sabie, program co-ordinator
416.675.6622 ext. 72046
game@humber.ca

How to Apply

Applications to Humber are made through ontariocolleges.ca. Be sure to submit your application by the equal consideration deadline of February 1. You may apply after February 1, however, post-February 1 applications will be considered on a first-come, first-served basis depending on the availability of the space in the program. To check program availability refer to the Campus/Availability listing on Humber's program pages or ontariocolleges.ca.

Admissions Road Map

Apply through Ontario Colleges

INTERNATIONAL STUDENTS

If you’re an international student, you can apply directly to Humber via our International Centre.

Apply through the International Centre

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