Humber’s Game Programming advanced diploma program is project-driven and focuses on programming and designing game engines for the purpose of game development, from indie to AAA. You will work on team projects using programming tools to develop, test and maintain game applications through the practice of theories of usability, information architectures, network architecture and industry standards of practice. Topics such as coding, game engine design, game production, artificial intelligence, virtual reality (VR), augmented reality (AR) and platform-specific programming are all covered by a comprehensive set of courses.
Throughout your study, you will have access to peers in related programs such as Visual and Digital Arts and Animation - 3D which will allow you to participate in collaborative work, as well as the opportunity to build high-quality assets for use in the games you are developing as a student programmer.
You will graduate with a significant capstone project to demonstrate your coding talents, and a well-rounded skillset that combines high levels of mathematics, physics and visualization within the field of computer programming. With a high degree of game engine expertise, familiarity with 3D modelling, scripting, and technical direction, you will have the tools you need to compete and succeed in the rapidly expanding field of game development.Courses Program Standards
Upon successful completion of the program, a graduate will:
Analyze the differences in game genres in order to develop games that meet the needs of specific markets
Analyze the history of video games to compare various approaches to game development
Support the development of games by identifying and relating concepts from a range of industry roles - programming, design, and art
Contribute as an individual and a member of a game development team to the effective completion of a game development project
Develop strategies for ongoing personal and professional development to enhance work performance in the games industry
Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics
Full-time professors come from a wide background and include those with PhDs ranging from Computer Science, Chemistry, and Physics to Educational Technology. Roughly a third of our contract professors currently work in the games industry.
The Usability Lab is a new facility for students in the Faculty of Media & Creative Arts at Humber College. This “Live Lab” is a full-fledged usability lab where content creators can capture & assess the interaction between user and design.
This Usability Lab is specialized, in that it was purposefully built for usability studies to ensure that the environment does not interfere with the testing. Designed with flexibility at its core, it has been equipped with a broad variety of technology, supporting usability testing at many different levels of sophistication.
What makes this lab unique is the fact that it is mobile. This one-of-a-kind usability lab can be delivered to those who wish to use and evaluate our designs, as well as their own. For our students, they can participate in, and lead experiments that will truly test the designs they have developed, to make sure they work in the manner they have been designed to work.
Take a 360 degree tour!
For mobile and tablet users, open the video in the YouTube app. For optimal viewing experience use Firefox or Chrome. Currently Safari does not support 360 videos.
Game development is a growing $3 billion-a-year industry in Canada where approximately 472 active studios employ some 21,000 people full time. Work as a junior game developer or game tester for game development companies, internet service providers, and companies developing games for handheld and mobile devices. Career opportunities include game marketer, game software developer, game software engineer, project manager and team leader for game software development.
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Humber Lakeshore Wins at Adobe Creative Jam
Tue, November 26, 2019
Four students in Humber’s Advertising & Graphic Design program won first place in the 2019 Adobe Creative Jam.
Competing in a field of 72 teams from six college, Team “A-Block” -- comprised of Nicolas Diaz, Emily Little, Julia Laing, and Chelsea Speck – created an app to address academic integrity. Check out some images of the app here.
The Adobe Creative Jam is a design challenge that asks students to create a visual or motion design concept based on a theme revealed at the event. After three hours and no rules, the teams present their work to the jury in front of a rapt audience. The 2019 Jam drew over 300 students from Sheridan, George Brown, Seneca, OCADU, Algonquin College, and Humber.
Congratulations to all the students who competed, and especially to Team “A-Block”!
Students design data for future airport installation
Thu, October 17, 2019
The project is part of the Global Affairs Canada division of the Federal Government and aims to highlight the support Consular Services offer to Canadian travellers.
The hackathon event took place in the Barrett Centre for Technology Innovation and started with an introduction to the design challenge and a briefing call with the client where students were provided the information, materials and inspiration they needed to start their projects.
“When a client is involved, the experience is holistic and involves every aspect of working in the field,” says Bianca DiPietro, program coordinator of the Graphic Design program. “The dynamic between client and student is much more professional and holds a certain level of recognition.”
DiPietro and David Neumann, program coordinator of the Web Design and Interactive Media program say the opportunity for their students to work with real-life clients is great exposure—allowing students to communicate effectively, problem solve and work collaboratively with others.
The students gathered in small groups to design a concept while working with their faculty and advisors to complete their project proposals by the end of the day. Faculty will review the submissions and select up to eight concepts based on uniqueness, creativity and execution. The selected submissions will be shared with Global Affairs Canada to consider the concepts further.
For one group, their concept is a three-dimensional, hollow hemisphere that resembles a globe and features data and information within it. User-friendly to all ages, the globe can be tilted or spun around to allow users to see inside the globe and learn about Consular Services.
“Projects like this give validation to the program and show trust in us as working professionals by allowing us to have our work showcased and potentially have our work attached to the Government of Canada,” says Gizaham Jones, third-year Graphic Design student.
Using different skills and methods, a Web Design and Interactive Media group’s concept includes movable Plexiglass panels. With infographics and data printed or engraved onto the materials, the installation will allow natural light in airports like Toronto Pearson Airport to reflect onto it. The concept also features QR codes and Near-field communication (NFC) codes, which lead users to find more information on the government’s website using their smartphones.
“Being able to have clients give you an open-ended project to work with is a great way to get your creativity and development moving and apply what we’ve learned so far,” says Paul Cudmore, second-year Web Design and Interactive Media student.
The hackathon is part of Humber’s Data storyLAB, which is an innovative hub for data-driven storytelling. Based out of the North Campus, the storyLAB will produce year-round research and partnership opportunities for student learning and engagement.
“StoryLAB is an opportunity for students to pair with reporters, developers and coders to discuss the influence data can create in different journalistic settings. The lab demonstrates how data can transform and impact politics, social justice, and the day-to-day lives of Canadians,” says DiPietro.
Humber’s storyLAB and The Pulitzer Center on Crisis Reporting recently created a storyLAB Data Journalism Grant to support independent data-driven journalism.
For the inaugural grant, Humber and The Pulitzer Center are accepting proposals for stories related to Indigenous lands and property rights. The grant will provide up to $10,000 for a freelance journalist or team of journalists to explore a related story from a data-driven perspective.
This article, by Alysia Burdi, was first published by Humber Today on September 20, 2019. Read the article in it's original context.
Humber professors nominated for prestigious literary awards
School of Writers
Wed, October 02, 2019
Professors David Bezmozgis and Nicola Winstanley have been nominated for two of Canada's most prestigious literary awards.
David Bezmozgis, co-ordinator of Humber’s creative writing graduate certificate, has been shortlisted for the Giller Prize for Immigrant City, his sophmore short story collection. Bezmozgis is no stranger to Giller nominations; his novels, The Free World and The Betrayers, were shortlisted in 2011 and 2014 respectively. The $100,000 prize will be presented at a gala on November 18.
Nicola Winstanley, co-ordinator of Humber’s Media Foundation program, is a finalist for a 2019 Governor General’s Literary Award in the Young People's Literature – Illustrated Books category. How to Give Your Cat a Bath is the fourth book by the acclaimed children's author. She is a past recipient of both an Ezra Jack Keats Foundation New Writer Award and a Marilyn Baillie Picture Book Award nomination. The winners of the Governor General's Literary Awards, valued at $25,000 in each category, will be announced on October 29.
Congratulations, David and Nicola!
No news at this time.
Faculty of Media & Creative Arts Events
Tue, January 14, 2020 to Wed, January 15, 2020
Join us on January 14th or 15th and speak with our professors and students. Find out which of these Humber programs is right for you.
Faculty of Media & Creative Arts News
Radio Humber and BRTV Collaborate to showcase Indie Canadian Artists
Thu, June 13, 2019
96.9 Radio Humber teamed up with the Broadcast Television/Videography Program to bring Canadian artists on campus for an interview and performance.
Faculty of Media and Creative Arts Students Win Big at this Year's Skills Ontario Competition
Mon, May 27, 2019
The Faculty of Media and Creative Arts would like to congratulate four of our students who won at Skills Ontario this spring.
No news at this time.
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