Humber’s User Experience (UX) Design graduate certificate simulates the interdisciplinary approaches needed to achieve an innovation process with a focus on design desirability, technological feasibility and business viability. In two semesters, you will be prepared to innovate by problem finding through design research, problem understanding through synthesis, and problem solving through design and prototyping experiences. You will learn how to create valuable courses of action by generating design problem hypotheses, structured design process plans, compelling UX deliverables and persuasive arguments.
You will learn human-centered design methods and rhetoric that ground your design in the needs of the public. In addition, you will learn how to use interaction design and design systems through industry-standard quality assurance methods, and how to design and implement user interfaces to follow corporate strategies. A variety of conceptual and practical work will help you develop effective UX design skills.
As a user experience designer, you will employ the work-practice of prototyping concepts in order to describe ways to integrate digital services with material products and environments. As a UX researcher, you will discover insights through usability testing and apply them to create value for corporate clients and their customers. Toward the conclusion of this program, you will convert your acquired skills and achievements into a portfolio of design products that will help you launch a career as a UX design professional. This program fosters the practical discipline, relevance and currency essential in the contemporary, ever-growing UX job market.
Upon successful completion of the program, a graduate will:
This program includes two mandatory work placements.
This program is hosting an Information Session in January 2020.
The Usability Lab is a new facility for students in the Faculty of Media & Creative Arts at Humber College. This “Live Lab” is a full-fledged usability lab where content creators can capture & assess the interaction between user and design.
This Usability Lab is specialized, in that it was purposefully built for usability studies to ensure that the environment does not interfere with the testing. Designed with flexibility at its core, it has been equipped with a broad variety of technology, supporting usability testing at many different levels of sophistication.
What makes this lab unique is the fact that it is mobile. This one-of-a-kind usability lab can be delivered to those who wish to use and evaluate our designs, as well as their own. For our students, they can participate in, and lead experiments that will truly test the designs they have developed, to make sure they work in the manner they have been designed to work.
Our professors are UX design professionals with expertise in mobile UI and UX principles, web interface, motion design, and user experiences design.
Typical careers for graduates include interaction designer, user experience researcher, user experience designer, information architect, product designer, communication designer and information designer.
Design, Bachelor of
Credential: Honours Degree
Length: 8 semesters
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Watch this video to see the Faculty of Media & Creative Arts User Experience UX Design program video.
Information, Computer & Digital Technology Success Stories
Grad Spotlight: Fadi Sara
Tue, January 21, 2020
Fadi Sara graduated from 3D Animation in 2015 and is now the Tracking and Layout Department Lead at Mr. X in Toronto.
Fadi was recently featured in The Focus Magazine for his team's work on the dramatic scene where Brad Pitt's character plummets 80,000 feet to Earth from an antenna that extends outside the planet's atmosphere.
We caught up with Fadi to find out more about what he does and how Humber helped him get there.
What is your current job title and what does that mean on a daily basis?
My current job title is "Tracking and Layout Department Lead" at Mr.X Inc in Toronto, Ontario. The tasks I perform in a day can vary, so here are some of the things that I do:
Lead - I oversee a team of 8 others on a daily basis as part of my duties as lead. I work with them to address any issues or concerns they have, as well as just general supervision, support, and direction.
New Show Setup – I work with the technical leads in the studio to set up new shows. I help ingest the data that’s been given to us by clients and set up the foundation required for each show so they’re ready for our artists to work with. This includes things like dictating render resolutions, color spaces, and software templates.
Interviews – I conduct interviews alongside my manager to scout for potential new hires in the Toronto tracking and layout department.
General Troubleshooting – I work alongside all the artists in my department to help them with any issues they may have. This can be related to the specific shot/show that they’re working on, or it could be one of our proprietary tools that needs bug fixes.
Pipeline Overseeing – I manage and oversee the pipeline for the Tracking and Layout department across all 3 locations. The "pipeline" is the technical term for the proprietary toolsets that allow for the transfer of data from one department to the other. I discuss, oversee and approve any development that affects the data coming into or going out of the tracking and layout team.
Training – Having worked with a team to pioneer the current training system in place for Tracking and Layout, I still oversee the training to this day. New hires for Toronto are seated next to me and get 1-on-1 time as they are introduced to the tools and workflow. Once they’re at a comfortable level, we put them into production. During this phase, they continue to sit next to me so I can oversee their work and troubleshoot any hiccups they may experience.
Shot Work – If there’s nothing from the above list on my plate for that day, I work on individual shots alongside my team.
What was your career path to get where you are now?
My career path after leaving Humber has been fairly single track. I was hired at Mr. X while still in my third year and have been here ever since. I was brought in as an "Entry Level Tracking Artist". Over the years, I was presented with more responsibility and higher-level tasks as my skillset, knowledge, and experience grew.
In the fall of 2017, I worked with my supervisors to restructure and establish an entirely updated training program for new hires in our department. This training has been widely successful. Over 10 artists have gone through it since and almost all are now at a senior level.
In the spring of 2018, I was given the opportunity to travel to India. We opened a branch in Bangalore and I was sent there to train the staff of the tracking and layout department in our proprietary toolsets and workflows. I held live demos, recorded hours of video training documentation, established personal connections and rapport with the individual artists, and continued communication with them afterwards, overseeing their work and progress.
In the fall of 2019, the position for department lead became available and I was presented with the promotion. I’ve been in that role since.
How did your time at Humber prepare you for what you’re doing now?
Humber did a fantastic job of preparation me for my career.
The education I received allowed me to build a portfolio that helped me acquire the position in the first place.
The outreach to former students and industry professionals prepared me by helping set up an in-depth network of resources and contacts. This helped me understand the importance of communication and references. It was a Humber grad I met through this networking that recommended me for the position at Mr. X, helping me secure the job.
Studio tours and guest speakers hosted by the professors gave me insider knowledge about the workings of the industry, and supported everything the instructors were telling us. Humber also helped prepare me with useful pointers on how to set up my demo reel, website, and resume to stand out more than other applicants.
Find out more about Fadi Sara on IMDB and read the articles where he and his team were featured:
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